I have the same problem with magic shields, dont see option for crafting them. Only to get crushed once i found out i couldnt (. All of this makes this spell a beast of an attack.Unless otherwise stated, the item level and rarity of the item produced are both equal to the lowest item level and rarity among all items required for the recipe.yes found an awesome +2 dagger and was eagerly trying to craft some spell dmg on it. Lava lash, and 10 for each application of Searing Flames debuff (stacks 5 times). The spell has the initial melee hit, which would be your normal melee hit + any modifiers like +fire damage, +lightning damage, etc., with the physical damage being amplified (1.02x level 1), and then 40 turned to cold, and that makes sense.Ignores armor, deals 200 dmg +40 if weapon is enchanted with FT, + 20 from glyph, + 30 from imp. I wanna make a build using this, but I'm unsure of the specifics of how the damage works, so I don't know what to build to increase it.Requires an Axe, Mace, Sceptre, Sword or Staff. Enemies you would land on are pushed out of the way. An Iron Ring Iron Ring Adds 1 to 4 Physical Damage to Attacks with item level 55 plus Leap Slam Leap Slam Attack, AoE, Movement, Travel, Slam, MeleeSkinning Knife Dagger Quality: +20 Physical Damage: (8.5-11.4) to (34-41.8) Critical Strike Chance: 7.80 Attacks per Second: 1.45 Weapon Range: 10 Requires Level 5, 16 Dex 30 increased Global Critical Strike Chance +(10-15) to Dexterity (50-70) increased Physical Damage Adds (1-2) to (3-5) Physical Damage 30 increased Critical Strike ChanceRadius: 15 Requires Level 10 Jump into the air, damaging and knocking back enemies with your weapon where you land. Lastly a animated guardian gives us and our minions some nice damage and speed boosts. And also use a Host Chieftain and Carnage Chieftain to produce frenzy and power charges for us and our minions. This build go low life with 8-9 Auras.Magic items can have up to two random modifiers. Orb of Augmentation Orb of Augmentation Stack Size: 30 Augments a magic item with a new random modifier Right click this item then left click a magic item to apply it. The following vendor recipes allow you to craft existing items ( see also: crafting), by adding a specific modifier that you need.Some recipes are specific to a certain rarity of target item: if the ingredients do not match the recipe, consider using a currency orb first such as the Orb of Transmutation to make the item into Magic rarity.Magic Boots with 10% increased Movement Speed Yields a magic Agate Amulet Agate Amulet Requires Level 16 +(16-24) to Strength and Intelligence. A magic Amber Amulet Amber Amulet Requires Level 5 +(20-30) to Strength plus a rare Lapis Amulet Lapis Amulet Requires Level 5 +(20-30) to Intelligence plus an Orb of Transmutation Orb of Transmutation Stack Size: 40 Upgrades a normal item to a magic item Right click this item then left click a normal item to apply it.Shift click to unstack. Yields a Ruby Ring Ruby Ring Requires Level 16 +(20-30)% to Fire Resistance with item level 55.
Magic Weapon with x added Physical Damage one tier higher This can be repeated up to 30% speed (Cheetah's). Magic or Rare Boots with +X% Movement Speed Make A Spell Dmg Dagger In Poe Full List OfRead List of bow modifiers, List of one-handed sword modifiers, List of two handed sword modifiers, etc for a full list of added damage mods and their tierMagic Weapon with x added Fire Damage one tier higher If you attempt to use a weapon with added damage mod of the tier second to highest ( Tempered for added physical damage), the recipe will fail. If you use a weapon without any added damage mod, or with added damage mod of the highest tier ( Flaring for added physical damage), the resulting weapon will have added damage of the lowest possible tier. Cannot use with corrupted item or item with split tag Can only hold charges while in belt. Sapphire Flask Sapphire Flask Lasts 5.00 Seconds20% less Cold Damage taken Requires Level 18 Right click to drink. Magic or Rare Weapon with x added Cold Damage explicit mod (or Normal rarity for adding lowest tier mod) Refills as you kill monsters.Magic Weapon with x added Cold Damage one tier higher Can only hold charges while in belt. Ruby Flask Ruby Flask Lasts 5.00 Seconds20% less Fire Damage taken Requires Level 18 Right click to drink. Sapphire Ring Sapphire Ring Requires Level 8 +(20-30)% to Cold ResistanceMagic Weapon with (40 to 64%) Increased Physical Damage Ruby Ring Ruby Ring Requires Level 16 +(20-30)% to Fire ResistanceMagic Weapon with added x Cold Damage to Spells sceptre modifiers are identical in tierMagic Weapon with added x Fire Damage to Spells Read List of wand modifiers ยง Prefix (Mod group: SpellAddedElementalDamage) for details Rare ring - tier 6 damage mod - level requirement 26 Magic ring - tier 7 damage mod - level requirement 18 Outline view in powerpoint for macThe rarity and ilevel of the Rustic Sash Rustic Sash (12-24)% increased Global Physical Damage determines the % roll: magic the "Heavy" mod (40-49%) and rare the "Serrated" mod (50-64%).Magic Weapon with (10 to 29%) Increased Spell Damage Weapon may be any rarity, recipe always makes a Magic item. The maximum quality is 20%. Has greater effect on lower-rarity weapons. Blacksmith's Whetstone Blacksmith's Whetstone Stack Size: 20 Improves the quality of a weapon Right click this item then left click a weapon to apply it.
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